Sergei Kvasov's profile

Logitech MX Vertical

Logitechย moved intoย the next era with the 2015 redesign. The brand was bold enough to leave part of its legacy in the past โ€” the eye logo in particular โ€” and movedย inย a modernย direction.ย This was theย messageย to be communicated to theย audienceย in the MX Vertical project. And I had theย right fast-paced and dramaticย visualย story forย it.
Modeling

The mouse was created in Cinema 4Dย using the hardย surface modelling technique. The process was tricky since the device has an organic,ย non-symmetricalย shapeย with a slopedย top part. With some additional sculpting this becameย the initial blob.
The shape is the key sellingย feature of MX Verticalย so I had to be precise in replicating all the tiny details. Those include a three-piece scroll wheel,ย ribbed body shape andย non-symmetrical mouse buttons.
There is a trick I used to make the model feel real. The 3D geometry looked tooย perfectย which is impossible in real life. So I distorted the mouse buttons a bit, creating uneven gaps between them and the device's body.
3D model can be accessed on Sketchfab
Collectingย references

Strangely enough only after the model was complete, I started looking for sources of inspiration to build the commercial. Obviously, I looked at Apple and their clean video aesthetic. Such cinematography style creates a sharp focus on the product itself. One particular video stood out.
The key concept Iย was comingย back to was โ€œdramaticโ€. MXย Vertical hasย anย unusual shape, which I wanted to highlight with deep contrast and extreme angles. This is when I found the following reference. The video has blinding white light and harsh dark shadows with a punchy green accent. Replicating this aesthetic allowed me to include Logitechโ€™s brand colour.
The problem was that my draft came together empty and disconnected from potentialย customers'ย reality. I continued my search on YouTube, Pinterest and Vimeo. The following reference gave me anย idea ofย a final shot. We will transition into the real room,ย with the mouseย landingย onย a userโ€™s table.
ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  Mood board can be accessed on Miro
Lighting and Blocking

The initial cut was createdย using collectedย references.ย I rebuilt the shotsย around the MXย Vertical model. As the video would be fast-paced, I opted for simpler frame compositions and lighting schemes. Most of the shots were doneย using a 100-150ย mm lens to create a portrait effect and focus more on the "hero".
โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹However the cinematography was tooย stale. Toย spice things up I used a wide 15 mm lens for this particular shot. Not only did it add drama, it also emphasised the unusual product's shape. To add a colour punch I came up with the idea of laser scanning the MX Vertical's surface.
I wasted a lot of time pursuingย theย wrong idea. Since thereย wereย shotsย focusingย on the productโ€™s details, the โ€œtransformerโ€ effect could work. A draft was built, where the mouseย was comingย together from pieces. Realising howย uglyย and hollow theย sequenceย was, I gave up on the idea.
The table shot took the longest to rebuild, since thereย isย a lot of geometry and textures in the frame. Another tricky sequence to figure out was flyingย throughย the light tunnel. I wanted to include a Star Wars-esque moment,ย butย it felt cheap. It was swapped for aย tunnel of clones.ย Usingย silhouettesย of the models saved time due to faster Arnold rendering.
Post Production

Compositing was done in After Effects. I wanted to push things further with editing, so a plethora of tricks were used to make the video snappier. For example, as we fly into the mouse wheel the edges of the frame get distorted and blurred out. As the camera passesย throughย the tunnel of clones each frame lasts twice as long. This in turn lets the viewerย keep trackย of what'sย happening while notย sacrificingย the momentum.
Following the tech concept, I came upย with a pixelisationย transition. Since I always renderย out the backgroundsย and foregrounds of myย shots separately,ย I controlled which parts of the image got pixelated. This preserved clarity whileย transitioningย quickly.
During color grading I added more imperfections to the image,ย bloomingย out highlights. Realness was also achievedย throughย soundย design.ย A number of soundย effects stock websites were used to build the audio image and add depth to the visuals. I found a dramatic trackย onย Artlist.ioย and trimmed it using Logic Pro X. A trick that made the music hit even harderย was layeringย additionalย bass SFX under the main track.
The project took me a month to complete, while employing most toolsย inย my current skillset. I believe the result is worth it. What do you think?
Logitech MX Vertical
Published:

Logitech MX Vertical

Published: